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Devlog
Fixed D3D12 Visual Corruption
June 29, 2019
by
gregosefo
#bugfix
Posted a new version of the D3D12 executable (and also refreshed the D3D11 version). This new update addresses visual corruption that became apparent when testing on an Intel graphics card. The visual...
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Added D3D12 Version
May 17, 2019
by
gregosefo
#d3d12, #d3d11
Double Helix is now available for D3D12 enabled graphics cards; the D3D11 version has been updated as well. The new game versions require installing Microsoft Visual C++ 2017 Redistributable (x64) (it...
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Hotfix 2
April 22, 2018
by
gregosefo
#hotfix, #startup, #bugfix
Updated the main executable to help address some application startup issues: Added logging to application window creation process Updated logging writing to be unbuffered (previously the contents logf...
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Hotfix 1
April 21, 2018
by
gregosefo
#hotfix, #startup, #bugfix
Updated the main executable to help address some application startup issues: Add logging during application startup in order to diagnose startup failure issues. Look for startup.log within the My Docu...
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What Got Cut
April 21, 2018
by
gregosefo
While finishing up Double Helix, there were a few features cut out of the final release that I want to share: Varying Difficulty Levels - This was something that I wanted to add once everything in the...
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