Added D3D12 Version


Double Helix is now available for D3D12 enabled graphics cards; the D3D11 version has been updated as well. The new game versions require installing Microsoft Visual C++ 2017 Redistributable (x64) (it is linked on the downloads page).

My previous Asteriods devblog provided helpful resources for folks interested in getting started within D3D12 programming. Updating Double Helix to D3D12 meant that I needed to get shadows working properly. To do this I needed to add support for rendering to a texture and then binding that texture as a shader resource for a subsequent draw call.

There's a lot more to do with the D3D12 renderer, but it's come a long way from just clearing the back buffer.

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