Added D3D12 Version
Double Helix » Devlog
Double Helix is now available for D3D12 enabled graphics cards; the D3D11 version has been updated as well. The new game versions require installing Microsoft Visual C++ 2017 Redistributable (x64) (it is linked on the downloads page).
My previous Asteriods devblog provided helpful resources for folks interested in getting started within D3D12 programming. Updating Double Helix to D3D12 meant that I needed to get shadows working properly. To do this I needed to add support for rendering to a texture and then binding that texture as a shader resource for a subsequent draw call.
There's a lot more to do with the D3D12 renderer, but it's come a long way from just clearing the back buffer.
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Double Helix
Timed 3D DNA matching game
More posts
- Fixed D3D12 Visual CorruptionJun 29, 2019
- Hotfix 2Apr 22, 2018
- Hotfix 1Apr 21, 2018
- What Got CutApr 21, 2018
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