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Peg Puzzle
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Devlog
Streaming Audio Update
December 15, 2019
by
gregosefo
The latest PegPuzzle versions for D3D11 and D3D12 feature streaming background music as well as some other updates to reduce memory. The approach I took for audio streaming was to have two buffers tha...
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Peg Puzzle Available
October 12, 2019
by
gregosefo
Peg Puzzle is available for download. I hope everyone gives it a try!...
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Unity Version
October 03, 2019
by
gregosefo
So the title give it away, I took a quick break from development to see how this game could be implemented using Unity 5 (results above). For the visual scene, importing all the assets and laying out...
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Brief Update 2
October 03, 2019
by
gregosefo
Hey there! It's been about a month since my last update, but progress is being made and this projects is quickly coming to an end. The project has been receiving a lot of polish and general cleanup, h...
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Brief Update
August 31, 2019
by
gregosefo
Welcome back! It's been a while since my last update, but progress is still being made. Here's a brief overview of what's been going on since my last update: 1. I spent some time doing code cleanup. M...
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First Pass: Skybox
August 10, 2019
by
gregosefo
Just wanted to share a quick visual update. I've been planning to add a nice skybox background to make the overall scene a bit more interesting. In preparation for that, I updated the rendering to us...
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Physically Based Rendering
August 08, 2019
by
gregosefo
In this update I want to show the results of switching to a physically based shading model and share some of the resources that I used to make the transition. The image on the left is with shadows and...
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First Pass: Shadows
August 04, 2019
by
gregosefo
I wanted to post a quick visual progress update. The left image above shows the result of adding shadows to the game board rendering. The technique that I use for shadows is called shadow mapping. You...
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First Pass: Planar Reflections
July 20, 2019
by
gregosefo
The left-most image above is from my first pass at adding planar reflections to the game board top surface. There are lot of good sources on how to implement planar reflections, but my go to was the b...
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First Pass
July 18, 2019
by
gregosefo
The image above is from the very first pass of the game. I kept it simple by displaying the pegs as cubes, the selected peg as a red cube, and the potential moves for the selected peg as a semi-transp...
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Getting Started
July 12, 2019
by
gregosefo
Peg Puzzle is a game I started working on in mid-June 2019. Peg Puzzle is a digital version of Peg Game (a variant of Peg Solitaire ). I first played Peg Game earlier this year at a Cracker Barrel re...
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