Rendering Update: Normal Map
Playground » Devlog


Continuing the trend of rendering updates, I added bump mapping for the main character. Bump mapping adds extra visual detail to a drawn mesh without introducing new geometry. This is done by replacing the mesh's surface normals in the lighting equation with a different surface normal to give the appearance of bumps/discontinuities. In this case, the replacement surface normals come from a texture called a normal map (provided with the original Mixamo fbx) -- this approach is called normal mapping. The above image on the left shows the resulting ridges on the cap that come from the normal map (shown on the right).
Playground
| Status | In development |
| Author | gregosefo |
| Genre | Adventure |
| Tags | 3D |
More posts
- Rendering Update: Gloss MapSep 06, 2022
- It's Been a WhileAug 23, 2022
- Adding PhysicsDec 28, 2021
- Game Content RevisitedJul 04, 2021
- Finding Game ContentJun 20, 2021
- Getting StartedJun 03, 2021
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