Rendering Update: Normal Map
Playground » Devlog
Continuing the trend of rendering updates, I added bump mapping for the main character. Bump mapping adds extra visual detail to a drawn mesh without introducing new geometry. This is done by replacing the mesh's surface normals in the lighting equation with a different surface normal to give the appearance of bumps/discontinuities. In this case, the replacement surface normals come from a texture called a normal map (provided with the original Mixamo fbx) -- this approach is called normal mapping. The above image on the left shows the resulting ridges on the cap that come from the normal map (shown on the right).
Playground
Status | In development |
Author | gregosefo |
Genre | Adventure |
Tags | 3D |
More posts
- Rendering Update: Gloss MapSep 06, 2022
- It's Been a WhileAug 23, 2022
- Adding PhysicsDec 28, 2021
- Game Content RevisitedJul 04, 2021
- Finding Game ContentJun 20, 2021
- Getting StartedJun 03, 2021
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