Rendering Update: Gloss Map
Playground » Devlog
I've been working on some rendering updates for the main character. Previously, ambient and diffuse lighting were implemented, but adding specular lighting was the next step. The original Mixamo fbx file includes a gloss map which is used to determine areas of the mesh that receive specular lighting (highlights). Above is a before (left) and after (right) of adding specular lighting.
Playground
Status | In development |
Author | gregosefo |
Genre | Adventure |
Tags | 3D |
More posts
- Rendering Update: Normal MapSep 19, 2022
- It's Been a WhileAug 23, 2022
- Adding PhysicsDec 28, 2021
- Game Content RevisitedJul 04, 2021
- Finding Game ContentJun 20, 2021
- Getting StartedJun 03, 2021
Leave a comment
Log in with itch.io to leave a comment.